Jacqueline Wojcik
Jacqueline Wojcik
Fulbright-Norway Alumni
San Diego, United States

About

I graduated in May 2017 from the University of Maryland Baltimore County (UMBC) summa cum laude with a Bachelors of Fine Arts in Visual Arts, Animation, and a minor in Computer Science.

In the 2017/18 academic year, I will complete a Fulbright research project in Oslo, Norway, titled "The Gokstad Ship in Digital Space."

Skills

3D Animation3D Modeling

Software proficiency

After Effects
After Effects
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
C++
C++

Reel

Experience

  • Videographer at Brilliant Worldwide, Inc.
    San Francisco, United States of America
    September 2018 - Present

    - Produce 2D and 3D animations and motion graphics for the promotion of STEM learning

    - Develop rigs for characters and inorganic objects

    - Integrate feedback from peers and supervisors into work and provide constructive critique

  • Animation Freelancer at Self Employed
    San Diego, United States of America
    July 2018 - Present

    - Create hybrid 3D / 2D marketing videos for Fuse Integration

  • "The Gokstad Ship in Digital Space" - Fulbright Research at Fulbright-Norway
    Oslo, Norway
    August 2017 - May 2018

    - Create three-dimensional models of artifacts from the Viking Age Gokstad ship burial

    - Develop an interactive, game-like Unreal Engine environment for The Viking Ship Museum in Oslo

    - Research the visual culture of Viking Age Norway

  • Intern at Fuse Integration
    San Diego, United States of America
    June 2017 - August 2017

    - Developed a workflow and library for creation of 3D operational views

    - Designed motion graphics and marketing materials for web, print, and presentations

  • "Legacy of the Shards" - 3D Artist, Lead Animator and Rigger at University of Maryland Baltimore County Game Developers Club
    Baltimore, United States of America
    August 2015 - June 2017

    - Developed a three-dimensional game presented at MAGFEST 2017 and Baltimore’s Gamescape 2016

    - Modeled, textured, rigged, and animated characters as Lead Animator

    - Designed, modeled, and textured three-dimensional environments and props

    - Collaborated with team artists to maintain a consistent style

    - Communicated with programmers for smooth implementation of art assets into the Unreal engine

    - Visit legacyoftheshards.com

  • Animator and Motion Designer at commonvision
    Baltimore, United States of America
    June 2016 - May 2017

    - Consulted with clients to design and animate advertisements for display at UMBC

    - Modeled three-dimensional printing pieces for clients and internal purposes

    - Maintained file organization to foster smooth collaboration

    - Visit vimeo.com/commonvision

  • Research Assistant to Professor Corrie Parks at University of Maryland Baltimore County, Visual Arts Department
    Baltimore, United States of America
    January 2015 - August 2015

    - Tested animation tutorials for clarity and accuracy for Professor Parks’s book, Fluid Frames

    - Transcribed interviews with practicing animators, proofread the manuscript

  • "Inheritance" - Environment Artist at University of Maryland Baltimore County, Game Developers Club
    Baltimore, United States of America
    August 2014 - May 2015

    - Conceptualized, designed, and painted environments for a two-dimensional Unity video game

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